Sorry again for taking so long to get to you guys’s asks, this past week has been incredibly busy and not without stress, but I’ll try to respond by tomorrow or the day after

Aaaand, now to get back to work for approximately ten or twelve hours

September 20 2014, 12:48 PM   •   1 note

Give me the entire world’s population of birds or give me death

September 20 2014, 12:39 PM   •   5 notes

boop boop  ( ´∀`

September 20 2014, 12:38 PM   •   63,477 notes  •   VIA   •   SOURCE
30 min Trucy scribble

30 min Trucy scribble

September 20 2014, 12:36 PM   •   51 notes
how would you feel about people drawing fanart for your games?
Anonymous Asked

They have!  I love it, it’s pretty much the coolest thing ever that someone would be interested enough in the characters from GoN, Graverobber, VH, DC, etc, that they’d spend time actually drawing them.

Burrows face in hands and makes content pigeon cooing noises over bird au headcanons for fictional characters

September 19 2014, 01:30 PM   •   2 notes

Burrows face in hands and makes content pigeon cooing noises over trans and autistic headcanons for fictional characters

September 19 2014, 01:17 PM   •   2 notes
animals-animals-animals:

Sunbittern Chick (by Smithsonian’s National Zoo)

Very nice plumage on that sunbittern fledgling.  Some of the nicest quality plumage I’ve ever seen on a non-adult

animals-animals-animals:

Sunbittern Chick (by Smithsonian’s National Zoo)

Very nice plumage on that sunbittern fledgling.  Some of the nicest quality plumage I’ve ever seen on a non-adult

September 19 2014, 01:11 PM   •   63 notes  •   VIA   •   SOURCE

Should’ve asterisk’d that to *enjoying what I get to do more than anything while simultaneously crying in a corner over the huge, literally endless, workload and sudden pitfalls all the time

There are a lot of asks.  I will get to them very soon.  Yes.

1. Would you ever work for a game company instead of doing independent game development? 2. What are your life goals? 3. What's a concept for a game you thought up but perhaps dismissed because it'd be too difficult to write/execute?

1. Would you ever work for a game company instead of doing independent game development?

Well, I won’t lie, I’d kill to work for Double Fine.  Or on projects for series that I grew up with.  That’d be surreal.  But I like having 100% control over every aspect of a project.  At some point, however many years down the line, I plan on having an (incredibly) small game development team, but I’m enjoying what I have and what I do on my own for now and probably will for a while.

2. What are your life goals?

"Make games forever and ever" is pretty much always consistently at the top.  I can probably explain why.

I make games because I want to tell stories.  And I want to tell stories because I have things I believe in strongly and need to say - that should be said, that aren’t being said, or at least not enough, or effectively enough - and doing that on an individual-to-individual conversational basis isn’t enough for me.  And screaming my thoughts and feelings from the top of buildings for hours probably wouldn’t work very well either.

I don’t think there could ever be a better, more effective medium for me to communicate what I want, than through games.  There’s nothing I’d rather do, because there’s nothing else I could do.  If I stopped, I feel like I’d suddenly stop being able to breathe and drop dead.

Going a little off-tangent here, but one of my main goals is to make characters that resonate with someone, somewhere on deeply personal levels - especially people that have a hard time finding characters like that for themselves.  i.e. the almost non-existent list of aspie characters in games makes me a sad chickadee.  When you find a character that makes you sort of suddenly stop in your tracks and realize you feel less lonely because you never thought you’d understand someone that well or find someone like that, that’s so much like you, and so human, in fiction, well.  That’s the sort of thing I want to be able to do with my stories.  That’s doing a lot of good.  Like, a lot.  Maybe it doesn’t seem like it on the surface and it just looks like good writing from a critiquing perspective, but the way I see it, is that it’s giving something important to someone who needs it.  I’m not remotely where I want to be with this specifically, that’s not even a question, but that’s a big reason why I put an emphasis on characterization and what I try to take strides towards getting better at.

It’s a huuuge reason I make games at all - most of my life, game characters have been who I make a connection with rather than friends because I sorta didn’t have any, and I can’t be the only one in the world who’s been like that.  So it’s important to me.  ”Making games” doesn’t change the world on a level that, say, being Supreme Omniscient Ruler of All That Exists and Will Ever Exist would.  But I genuinely believe the stories and people in games can have an enormous impact on people, for an equally enormous amount of reasons.

It’s what I feel like I can do the most good with.  It’s what I feel like I can effect as many people as I can in the most positive way with.  It’s the most I can do.  And I can do a lot with it.  It matters to me.  I don’t know what I’d do without it.  The few times I feel unsure about what I’m doing, I think about the times someone’s said something like “you’re a big reason I decided to start going into game design”.  Or when someone says something like “I feel ya” in a playthrough about something a character did or said?  That doesn’t sound like much, but to me - even when it’s been extremely hard to keep doing this, or when I get frustrated and angry and want to scream at both the game industry and gaming community, or when I second guess what I’m capable of - that’s a reminder that I’m doing exactly what I should be doing.

WHOO.  WOW.  That got long.  Sorry about that, haha.

3. What’s a concept for a game you thought up but perhaps dismissed because it’d be too difficult to write/execute?

Hm.  When something is too technically difficult, I sort of figure out a way to make it work with the limited coding skills I have - Iiiii guess “downgrading” would be a sort of accurate word here, ha ha.  That, or save the idea for later.  It’s usually the latter.

There’s a game called MASK that I’ve been planning for years, but for a while I’ve sort of decided that’s going to have to wait until I get my own team years down the road because there’s no way I could animate it, do an original soundtrack, code in some of the planned mechanics, etc.  So yeah.  ”Too technically sophisticated” = “File away for later”.

I’m pretty content with visual novels and point and click adventure games right now though.  They let me do what I want to do and I’m pretty much in love with those kinds of games to begin with, whether making or playing them.

September 19 2014, 12:53 PM   •   8 notes

God I love rock pigeons

September 18 2014, 07:27 PM   •   4 notes
1) what is ur secret weakness 2) what is the cutest bird 3) why is it a cassin's auklet
tezpadam Asked

(Kinda high rn but let me try). 1) birbs of course this should have been obvious whatever matters to someone most is also their greatest weakness (so birbs and belgian waffles), 2) long-tailed tit 3) AAAAAAHHHHHHHHH NO WAIT cassin’s auklets are the cutest yeah. or maybe tied with long-tailed tit

three favorit types of birbs
Anonymous Asked

1) Black-Capped Chickadees because they’re dashing little bird princes and use thermoregulation to keep their fluffy bodies from freezing in the winter

2) House Martins, just for their fuzzy little feet and stout stature

3) Western Scrub Jays, they’re like quick and nimble jedi birds with Charles Xavier intelligence levels

September 18 2014, 06:50 PM   •   5 notes

Anonymously (or not) message me (3) things you want to know about me.

September 18 2014, 06:17 PM   •   873,480 notes  •   VIA   •   SOURCE